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What indie hackers can learn from Fortnite

Before Fortnite came along, 99% of video games companies had a "top-down" approach to growth. Awareness was the number one priority and nothing else really mattered.

Games would go all-in on one big launch, sell 85% of gross revenue in the first week, and then (as the graph

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    You're doing a great job with these examples Harry. Cheers

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      Thank you Darko :)

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    We have learnt a lot from this website. https://vbucks-free.net/

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    That's interesting. OP, what can you tell about Overwatch, BTW? This game is very popular too. And I like it very much. When can I look for similar information about Overwatch? This is my favorite game, but, TBH, it's hard to make good ranking there. I've even paid for Overwatch boosting service ( https://expertboosting.com ) so my character can look good enough. I think, people make a lot of real money on this game. And I'm thinking about changing my role and become the one who's boosting characters.

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    Epic Games the makers of Unreal Engine and Unreal Tournament didn't have a big budget or reputation?

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      Yeah, you're completely right and this is a little mistake in the article.
      I do plan on rephrasing this part. thanks for pointing out.

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        twitch metrics could also be a better indication of growth

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